What do you do when bad mermaids go on the loose? Uh: call in some good mermaids! Beattie, Mimi and Zelda are enjoying a summer on land (with legs) when an urgent CRABAGRAM arrives. Some seriously evil mermaids have broken out of jail. And it’s a fair guess they won’t be sitting on rocks combing their hair. Can the girls save the day with their clam car, a talking seahorse and the power of friendship on their side?
- Witty mystery fiction where sassy mermaids save the day
- Magical mysteries, fabulous fashion and pesky piranhas
- By Sibeal Pounder, who writes the bestselling Witch Wars
- Witch Wars was shortlisted for the 2016 Waterstones Prize
- Sibeal was a World Book Day featured author for 2019
“Bad Mermaids is tons of fun: stylish, packed with laughs and boasting a fab talking seahorse. The Little Mermaid meets Gossip Girl” – Abi Elphinstone
“Sibéal has done it again. Bad Mermaids is a fishy romp through a hilarious new world, rich in the kind of gorgeous detail that young readers love. Crabagram just in – Bad Mermaids is hilarious!” – Marianne Levy
Bad Mermaids (#1):
Mermaids Beattie, Mimi and Zelda are enjoying a summer on land with legs when they receive a strange CRABAGRAM ordering them to return home at once. Some seriously BAD MERMAIDS are on the loose and the girls are the only ones who can stop them. If they're going to save the day, they'll need answers. And a clam car. Definitely piranha-print nail polish. Possibly not the talking seahorse.
Bad Mermaids: On the Rocks (#2):
Mermaids Beattie, Mimi and Zelda, along with Steve the talking seahorse, are trapped aboard the spooky ship the Merry Mary, heading for the legendary (and super-stylish) Crocodile Kingdom. On land, Paris Silkensocks, ice-cream seller and GADGET QUEEN, has uncovered a plot to destroy the mermaid world.Can Paris find the mermaids in time? Can Beattie avert a Crocodile Kingdom crabtastrophe? Can seahorses get seasick? All this and more will be revealed!
Bad Mermaids: On Thin Ice (#3):
In the kingdom of Frostopia, mermaids Beattie, Mimi and Zelda have come to the aid of Maritza Mist, a famous water witch who supplies magic spells to the underwater kingdoms. Two notoriously bad mermaids have escaped from Viper View prison and stolen Maritza's map that shows the locations of twelve magical objects. When brought together, these objects will create the most powerful water witch the world has ever known. Beattie, Mimi and Zelda set off to travel the underwater kingdoms to stop them.
Ages: 7 to 11 years
Publisher: Bloomsbury Children's Books
Dimensions: 18.3 x 2.1 x 12.9 cm